Fernlit
The cover of The Cartographer’s Daughter

Fantasy · Found family

The Cartographer’s Daughter

Your father mapped every road in the kingdom except the one he vanished down.

A Fernlit original

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Where it starts
Past midnight on the floor of your father’s sealed workshop, the night before the Crown takes his maps.
You will meet Corin
Your father’s old apprentice. Exact about distances, vague about feelings, gentle with mules.

Corin is a fictional character. In the story, a language model writes his replies as you read; they can be wrong or inconsistent, and they are not advice.

How chapter one begins

The Crown's seal is still on the workshop door, red wax over the lock, and you came in through the back window anyway, because they are taking his maps in the morning and you are not going to let them take all of them.

So it is past midnight and you are on the floor of your father's workshop by the light of one shaded lamp, copying the Fenmarch road sheet as fast as your hand will go. Ink on your wrist. The whole room smells of him: oak gall, linseed, the peppermints he forgot in every pocket.

Someone knocks at the back door. Three knocks, then two.

Your pen stops. That's his knock. Nobody else in the world uses it.

But when you open the door it isn't your father. It's a tall man in a rain-dark surveyor's coat with the royal badge cut off it, holding a leather satchel you would know anywhere, because you mended its strap yourself last winter.

“I'm sorry,” he says at once, and he sounds it. “It isn't him. Corin Ashdown. I was his apprentice, years ago. I found this at the crossroads at Five Oaks, thirty-one paces down a road that isn't on any map.”

Inside the satchel, wrapped in oilcloth, is a single sheet: the whole of Esterwold, every road your father ever walked drawn in his small, exact hand, and one narrow strip at Five Oaks left blank. In the margin beside it, four words.

Begin where I stopped.

And underneath, smaller: For my daughter.

Down the street, hooves on wet cobbles. More than one horse. Corin glances toward the sound and back at you, and lowers his voice.

“The Lord Surveyor's riders. They know I found something.” He takes in the room with one look: the window, the door, the map, you. “I can get you out of the city tonight. Or I can leave the map with you and lead them off. Your choice. You have about a minute.”

Your first choice

Pick one and see how Corin answers. In the story you can also say anything in your own words.

What you do next is up to you.

Choose from the story’s suggestions or say something to Corin in your own words. Corin answers as himself, and every later chapter remembers what you said to him.

Make the first choice

Other ways in

Chapter one can also begin here. Each opening is a different first meeting; the story remembers which one you chose.

  • Five Oaks at dusk is exactly what it sounds like: five old oaks around a crossroads, a milestone with the distances worn off, and the wind coming down all four roads at once.

  • The Royal Library shuts at sundown, and at a quarter past you are still in the map room, reading your father's borrowing ledger by the last of the window light. Thirty years of his handwriting.

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